The object of the game is to move marbles around the board to their castle. 5 marbles start in their T-shaped homes. Use 2 decks of cards with 2 jokers each. Greg has always been handy with tools and led the maker movement long before its recent blossoming. My wife's brother-in-law, Greg Gonsalves, made a board for me. The strategy is to keep track of the number of spaces between marbles and desired locations and try to keep as many options open based on probabilities of cards being drawn.If a player has a play, he must take it. To make a first play or “come out” requires a discard of a face card or an ace. He moves his marble based on the discarded card. Player on left plays first by drawing a card and discarding a card. When one player has all of his marbles in his castle, he continues to play but moves his partner’s marbles.
![]() ![]() If a marble lands on an opponents’ marble, this sends the marble back to the opponent’s home. If a marble lands on a partner’s marble, this sends the marble back to the partner’s castle entry gate. The joker cannot move a marble clockwise beyond the marble’s castle. A joker moves a marble clockwise and can bump a partner’s marble to the partner’s castle entry gate or an opponent’s marble back to the opponent’s home spot. A player can jump over an opponent’s marble but not his own. View the entire comment thread.Please enable JavaScript if you would like to comment on this blog. Thanks to Greg, I now have it too.Gamesmanship is alive in the lab. Jack, Queen, King - come out or 10 spacesHave you ever played this game? Though we have played it at family gatherings for years, other than my in-laws, I knew of no one else who had it. Seven - 7 spaces or can be split two ways forward
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